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- Pathways into Darkness FAQ Sheet/Walkthrough
- Last Update: February 2, 1994
- David Reevely (david_reevely@magic-bbs.corp.apple.com)
-
- On a mildy defensive note, there have been one or two complaints that the
- FAQ is inaccurate. This is not, strictly speaking, true. Some of the
- solutions may not be the best way of passing the puzzles to which they
- refer, but they all work -- none of them are actually dangerous or outright
- *wrong*. It does have, of course, my own biases in terms of combat style
- and puzzle solutions, which may differ from those of other people, and
- while readers may disagree with me on some solutions, those given here *do*
- work.
-
- That said, there have been sufficient changes to warrant a new full
- posting, rather than an addendum. These include a different route through
- the teleporter maze (the route that was given worked, it just took a lot
- longer), some further combat notes, and several more minor changes. As
- always, send me suggestions at david_reevely@magic-bbs.corp.apple.com, and
- they'll be included in an update, should it be warranted.
-
- These follow a rough chronological order within the game. Of course,
- because there are several different ways of working your way through, some
- might not apply to you or may be out of order.
-
- This list is packed with spoilers, which is, after all, the point. Read it
- at your own risk.
-
- 1. The manual talks about talking to dead people. Why can't I talk to the
- German soldier? -You don't have the yellow crystal yet. It's behind a
- locked door on the level above, "Never Stop Firing." When you find it,
- double-click on it to activate it, then press TAB while standing on the
- body.
-
- 2. What's the point of that blue rune? Why can't I open the doors at each
- side of the hall? -You need to play the Alien Pipes while standing on the
- blue rune in order for the doors to open. The Alien Pipes are found on the
- Ascension level.
-
- 3. What do the chains do? -They open doors in other parts of the pyramid.
- Pull each chain you run across once, then forget about them. Check the map
- of the level you're on before and after you pull it, paying special
- attention to the doors that are closed before you pull.
-
- 4. The manual makes such a big deal about conserving ammunition, but I
- haven't had any problems. Why should I pay attention to that? -In the
- earlier levels, you're fighting the easiest monsters in the game. Use the
- survival knife whenever you're dealing with two or fewer zombies or
- headlesses. It'll force you into learning some battle tactics that will
- prove useful when you move up in weaponry. Furthermore, there's a very
- limited supply of Walther ammuntion, and there are two occasions when
- you'll need a lot of it; on the Ascension level, fighting your way to the
- Alien Pipes; and after you've used the Pipes on the ground floor and
- monsters are revealed beyond the doors.
-
- 5. I keep getting killed on that level where I come down the ladder and am
- immediately surrounded by zombies. What's the best way to get past them?
- -Once you've killed one zombie, start moving. Get out of the starting
- chamber as soon as you can, and move down into one of the corners of the
- hallway surrounding that room, so you've got walls on two sides. The
- zombies can only come after you two at a time and from one-fourth of your
- viewing area, instead of four at a time from all sides. Use the Walther
- here, picking your shots carefully.
-
- 6. How do I kill those black spirits that don't seem to get damaged by
- weapons? -Use the blue crystal, in the same way you'd use the yellow
- crystal.
-
- 7. Where's the blue crystal? -There's a two-square hidden chamber just to
- the south of one of the dead German soldiers on They May be Slow. He'll
- direct you to it, if you question him closely enough. Enter the chamber by
- walking south from the soldier's body and through the wall. Pick up the
- blue crystal by stepping on it, just like any other item.
-
- 8. After I've used the crystal a few times, it recharges more and more
- slowly. How come? -All crystals but the yellow one will run out of power
- eventually. After you've used them a few times, they'll slow down.
- Eventually, they shatter. There is no way of preventing this, besides not
- using the crystal unless you absolutely have to. Don't use the blue
- crystal on regular creatures, if you can possibly help it.
-
- 9. Can I do anything useful with the silver bowl? -No. Its only purpose
- is as treasure. There are several such items in the game, and they should
- all be kept, since they increase your point totals at the end of the game.
- They're heavy, but they don't affect your performance in any significant
- way, besides cluttering your inventory.
-
- 10. What's the best way of dealing with the roomfuls of monsters on
- Ascension? -Tackle them one room at a time, resting as often as you safely
- can. Use the knife whenever possible, and try to keep headlesses and
- zombies in rows so they can only attack you one at a time. Another neat
- aspect of this strategy is that the headlesses with fire their goo at you
- but will hit one another in the back instead, causing damage to one
- another. Have the blue crystal ready when you enter the northwestern room;
- there's a banshee that's going to come after you.
-
- 11. What do I do with the Alien Pipes? -Use them on the first level while
- standing on the blue rune. The doors to the east and west will open,
- releasing some monsters. You'll want the Walther for this one.
-
- 12. How do I best deal with the grey things? -They're ghouls. If there
- are only one or two of them and your vitality is relatively high, you can
- attack with the survival knife. It will take about five hits, but the
- blows will keep the ghouls off-balance and unable to retaliate.
-
- 13. Which ladder down should I take -- the one to the west or the one to
- the east? - It doesn't *really* matter. The western ladder will take you
- down to Wrong Way, which it isn't. The entry chamber in that level is
- packed with ghouls, but nothing more serious than that. The eastern ladder
- will take you down to Feel the Power, which is filled with marauding packs
- of three oozes, which are nasty. With your firepower, you're probably
- better off taking the western ladder, since ghouls are much easier to deal
- with than oozes. Come back to Feel the Power later, when your weaponry is
- more impressive.
-
- 14. How should I deal with all the ghouls in Wrong Way? -It'll probably
- take a few tries to get past them. Use similar tactics to those given in
- question #5, and never stop moving, except to shoot.
-
- 15. Why can't I get those doors to open? -They're locked. You need the
- Silver Key, found on the level below, Welcome Tasty Primate. It's near the
- northeast corner of that level.
-
- 16. What does the orange crystal do? -It's basically a more powerful
- version of the blue crystal. It takes only one blast from the orange
- crystal to kill a banshee, instead of two. Of course, the same use
- limitations apply -- use it too often, and it'll shatter. That is
- definitely something to avoid.
-
- 17. Where should I go from here? -It would probably be a good idea to go
- back up to the Ground Floor and then take the other ladder down. Fight
- your way past the oozes up to the northwest corner, then take the ladder
- down to A Plague of Demons.
-
- 18. What keeps hitting me? -There are invisible wraiths that will do you
- damage, if only slightly. The major danger here is when more than two set
- upon you, and you have trouble finding one or more of them. Regular
- weapons are effective against them, and they make a kind of hollow gasping
- sound when you kill them. Around the north-center section of the level,
- you'll find a dead American soldier. A search will reveal a pair of
- infra-red goggles. Put them on and you'll be able to see the wraiths just
- fine. Don't forget to turn off your flashlight to conserve the batteries.
-
- 19. What's the point of this level? -In the southeastern section, there's
- a silver door (you have to pass another door that will open to reveal a
- small horde of creatures, so make sure you're fully rested and properly
- armed). Beyond the door, there's a cedar box, the inside of which is
- "slightly warm to the touch."
-
- 20. What does the cedar box do? -It will duplicate any ammunition you put
- into it. It will work once per minute, assuming you remember to remove the
- second clip or magazine. It is probably the most useful item in the game.
-
- 21. Now what? -Go back up through the Ground Floor and down through
- Welcome Tasty Primate. Take a ladder down from near the north center to We
- Can See in the Dark, Can You? Turn out your flashlight to make the bugs go
- away. Use your infra-red goggles to see well. Find your way down to Happy
- Happy Carnage Carnage.
-
- 22. What do I do on Happy Happy Carnage Carnage? -Use your Walther and all
- the ammunition you've generated using the cedar box to fight your way up to
- either the northeast or northwest corners. Go through the door just to the
- east or the west, depending on which corner you're in. You've found the
- remains of the German expedition. Question and search them all thoroughly.
-
- 23. How do I deal with all the monsters? -Maneuver yourself so that you're
- facing parallel to the wall with the three doors, with your back to the
- rune. Back over it and go until your back hits the wall. Never stop
- shooting once the monsters start to come through. Use a red potion to
- speed yourself up so you can dodge missile attacks, and a blue potion if
- you need one. Be prepared to try this level a few times.
-
- 24. What does the Red Cloak do? -It slows down your metabolism. The world
- around you passes more quickly than your body moves, so wearing the red
- cloak *except at particular moments* is something to be avoided.
-
- 25. What does the brown potion do? -It's a poison. Don't discard it –
- you'll need it later.
-
- 26. Why can't I open the gold door on Beware of Low-Flying Nightmares?
- -You don't have the gold key. You won't run across it for several levels,
- so don't worry about it now.
-
- 27. How can I navigate the Labyrinth? -Although its exact layout changes
- every time you enter it, the essential features remain the same. There is
- a ladder in each corner. The one in the northwest corner leads up to Happy
- Happy Carnage Carnage, the northeast corner leads up to Beware of
- Low-Flying Nightmares, the southwest corner leads to Need a Light, and the
- southeast corner leads to Lasciate Ogne Speranza, Voi Ch'Intrate, which
- isn't a typo. Most importantly, there's a violet crystal in the
- approximate center of the maze, which you absolutely *must* get. There
- isn't really a very good way of dealing with the electric orbs besides
- shooting them from up close -- knifing them takes too long, and you're
- almost always facing more than one. Afterwards, take the ladder in the
- southwest corner to Need a Light.
-
- 28. What was it that killed all those soldiers? -A very nasty
- flamethrowing monster. Have the orange crystal and a lot of ammunition
- ready, because it'll start moving towards you as soon as the door shuts
- behind you. Fire at it continuously with your machine gun, and when it
- gets ready to fire, run around a corner so that its missile attack hits a
- wall instead of you. Alternatively, use the blue or orange crystal to
- freeze it briefly and just keep shooting. It is possible, though somewhat
- tricky, to freeze it in one of the wider parts of the corridor and run past
- it, so you don't actually have to kill it. Be very careful if attempting
- this manouevre, and don't forget that the monster will be coming up behind
- you. As always, be ready to try this level several times. Make sure you
- question all of the soldiers about the bomb and search them.
-
- 29. Why can't I get past the little cross-legged guys? -They're generating
- force fields that prevent you from passing or firing through them. You
- need to use the green crystal (located a level below, on Watch Your Steps)
- to quake down their barriers. Interestingly, projectile grenades can pass
- through the barrier and harm skitters that are behind the sentinels, though
- they won't do anything to the sentinel itself.
-
- 30. What are the jumping lizards? -Just what they seem – unshootable
- annoyances. If you walk over enough exploding purple pods, you'll kill
- them all.
-
- 31. How do I get out of the chamber that locks me in? -Put on the red
- cloak and wait for three hours until the doors open again. As long as
- you're there, make sure you use the cedar box to mass-produce munitions of
- all kinds.
-
- 32. How can I get past the green oozes? -They'll leave you alone if you're
- already poisoned, which is where that brown potion comes in. Make sure you
- use it in a place where they won't be trapping you when they stop moving --
- they won't move, but you can't walk through them.
-
- 33. How do I kill the purple monster? -You can't. Put on the gas mask and
- it can't hurt you, but it will block your path. You just have to maneuver
- around it. (There has been some debate about whether or not the gas mask
- is helpful against the purple monster's breath. It stopped me from taking
- damage, and it's difficult to fathom any other purpose the programmers may
- have had for it. Nevertheless, there are many people who report that it
- does no good for them. If you find you're one of those people, all you can
- really do is try to run around past it and trap it in the room whose doors
- close behind you.)
-
- 34. Why don't my shots harm the blue greater nightmares? -They're
- resistant to regular ammunition, including HE (High Explosive) bullets.
- Use armour-piercing (SABOT) rounds for the AK-47 (ideal) or grenades
- (wasteful and inefficient for use against only one monster due to the long
- reloading time).
-
- 35. How do I get through all those teleporters on Don't Get Poisoned,
- Please Excuse Our Dust and But Wait! – That's Not All! -Patience. On Don't
- Get Poisoned, take the south teleporter in the first room, the east
- teleporter in the following room, and then the teleporter in the southern
- section of that area to get to Please Excuse Our Dust. On PEOD, take the
- south-center teleporter in the first room, then the northernmost teleporter
- you find there, then the easternmost teleporter, then a teleporter in the
- southwest corner to move onto BW–TNA. On this level, you have to use every
- teleporter before you can move on.
-
- 36. What about the teleporter rooms on Where Only Fools Dare Tread? -This
- has been the subject of some discussion. The ideal route seems to be as
- follows: Enter maze. Kill greater nightmare. Advance to middle of room.
- Turn right. Take teleporter. Kill greater nightmare. Go straight. Take
- teleporter. Kill greater nightmare. Advance to middle of room. Rest a
- lot. Make ammunition (frag grenades recommended, along with quite a lot of
- AK-47 SABOT and HE). Turn around. Take teleporter.
-
- 37. Is there any quick way of getting rid of all those monsters? -No.
- Shoot them, fire grenades at them...generally deal with them like any
- regular monsters. On the up side, this is the last army of monsters of any
- consequence you have to fight, so you can deplete your entire arsenal, if
- you feel the need. Crystals may be used indiscriminately once you've
- eliminated the banshees (the violet crystal is especially good for this,
- since it has an area effect). Save a few clips of ammunition, since you'll
- have to work your way back up to ground level and will undoubtedly face a
- few monsters in the process. There are also some ghasts to get past just
- before you leave, but they're neatly lined up in a row in a 1-square wide
- corridor, so they're not too much trouble.
-
- 38. What's that red floating thing in the middle of the room? -A
- manifestation of the alien god. You can't get rid of any of them until
- you've faced the roomful of Greater Nightmares, at which point a couple of
- MP-41 shots will do in the last one. This is the place to deposit the
- nuclear device. Set it to detonate as shortly before the estimated waking
- time of the alien god as you safely can, in case your time is very tight or
- you get held up somewhere on your way to the surface by some monsters you
- missed.
-
- 39. How do I stop the Alien Gemstone from hurting me? -Put it in the lead
- box from Warning:Earthquake Zone. The crystal is radioactive, and the box
- will shield you from its effects. You need it to escape the pyramid, which
- is done by going back up to the ground floor and walking directly south
- from the blue rune.
-
- 40. Anything else I should know? -That should about cover it. Don't
- forget to revisit the gold door on Beware of Low-Flying Nightmares to
- retrieve the gold ingots, now that you have the key.
-
- Some combat tips:
-
- -Never put yourself in a position where you have to fight more than two
- monsters at a time, especially when you're dealing with skitters and
- nightmares. If you can, back yourself into a one-square alcove or short
- passage, so only one can attack you at a time. Failing that, back into a
- corner, so you at least don't have to worry about your back. If no corners
- are available, at least put your back to a wall.
-
- -If you can do so safely, back up as you shoot nightmares. Their energy
- attacks will take longer to reach you and you won't be hurt by their acidic
- juices when they explode. This may seem like a good idea with oozes, but
- it's not. There's more advantage to getting an ooze dead quickly than
- there is in trying to run away from it, and the best way to do this is to
- shoot from up close.
-
- -There has been some debate on whether grenades or bullets are more
- efficient in terms of damage per second. I prefer even MP-41 bullets to
- grenades, but I don't think that it really matters, except to the extent
- that you're likely to have more clips of ammunition than you are to have
- grenades. To speed up grenade reloading, particularly when facing large
- groups of monsters (and most particularly when you're dealing with
- skitters, who can shoot "through" each other to get to you), do it manually
- by clicking on the inventory window, moving a grenade into the launcher,
- then clicking back on the game window. This is a good two to three seconds
- faster than waiting for it to happen automatically. The exception to this
- is the fragmentation grenade, which is good for doing damage to a large
- number of creatures, which can then be dispatched with many fewer rounds of
- MP-41 or AK-47 ammunition, and is also good for the first one or two rooms
- of Who Else Wants Some?, since headlesses and zombies are relatively weak.
-
- On the subject of secret rooms, you can get through the game having found
- only the one with the blue crystal in it. Other rooms, however, contain
- things like potions and teleporters that make it easier and quicker. It's
- generally fairly obvious where a room might be (look for small, blank
- sections of your map and try to walk through the walls surrounding those
- blank sections), and you should also look for pillars that you can see with
- your eyes but not on your map. If you find one, try walking "through" it.
-
- Good luck!
-
- A great deal of credit for this walkthrough/FAQ sheet belongs to whoever is
- behind the e-mail address of st2c9@jetson.uh.edu at the University of
- Houston, the author of a more basic "PiD Survival Guide" that helped me
- get through PiD myself and provided a little of the source material, though
- all errors are, of course, entirely mine. Also useful is "Pathways into
- Cheating," a little app written by Alain Roy that lets you modify your
- character considerably. Both files are available via anonymous FTP from
- mac.archive.umich.edu, in the game utilities subdirectory of the Mac
- section, along with some hacked maps of each PiD level. Credits also to
- Russ Taylor, (rtaylor@cie-2.uoregon.edu) for comments on the subject of
- ammunition and secret rooms, among other things, and Jake McGuire
- (MCGUIRE@FCRFV1.NCIFCRF.GOV), for the infinitely more efficient route
- through the teleporter maze.